Blender software 3D Review

Introduction

Blender software 3D is a computer graphics program interface that you can use to make 3D models, animation, visual effects, rigging, and much more. The print software Cura with a 3D printer that you may use to take an idea you have, model it in 3D, and then print it into existence. It is the industry standard for producing in 3D digital space.

Blender software 3D

Features of Blender software 3D

Blender is a fairly well-known 3D program because it is open-source and cost-free. An enormous community participates in the software updates. Blender is therefore more suitable for freelancers and hobbyists, although professionals still appreciate its strength as a 3D program. These are some of the 3D program Blender’s features.

1:Engine Cycles Rendering

Cycles is a robust, independent path-tracer engine that comes with Blender. That provides breathtaking, ultra-realistic rendering.

  • Real-time viewport preview, 
  • CPU and GPU rendering, 
  • support for PBR shaders and HDR lighting, and VR rendering
Engine Cycles Rendering

2: UV, sculpting, and Modeling

Creating, modifying, and editing your models is a breeze using Blender’s extensive collection of modeling tools.

  • Edge slide, inset, grid, and bridge fill, among other features
  • Full N-Gon compatibility
  • Advanced sculpting tools and brushes
  • Multi-resolution and dynamic subdivision
  •  Masking and textured brushes for 3D painting Python programming for unique add-ons and utilities
 UV, sculpting, and Modeling

3:VFX

“Probably the greatest tracker on the market,” claim VFX experts. Tracking of objects and cameras in Blender are production ready. Enables you to import raw video, track the video, mask sections, and view the camera motions in real time in your 3D environment. No need to switch between programs.

  • Automatic and manual tracking
  •  Effective camera reconstruction
  •  View your tracked video and the 3D scene in real-time Tripod solvers and Planar tracking support
VFX

4:Rigging & Animation

 We can utilize it for various short films, ads, TV shows, and feature films because of the excellent rigging and animation tools.

  • Custom bone shapes for quick entry
  •  Envelope, skeleton, and automatic skinning
  •  B-spline interpolated bones 
  • Curve editor
  •  Dope sheets synchronized music
Rigging & Animation

5:Story Art, 2D in 3D Illustration

Really! It is logical to draw directly in a 3D viewport. It gives storyboarders and 2D artists a level of workflow freedom never before possible.

  • Combine 2D and 3D elements directly in the viewer.
  •  Full Support for Animation with Onion Skinning 
  • Layers and Colors for the Fill and Stroke 
  • Brushstrokes for sculpture and parent to 3D things
Story Art, 2D in 3D Illustration

6:Create Your Own

Python may be used to manipulate Blender’s interface. You can change the font, size, color, and layout. Utilize the countless community-created add-ons or develop your own using Blender’s python API.

  • Change the interface’s design and colors 
  • Retina/high-resolution screen support 
  • Make your tools and extensions 
  • On top of the OpenGL viewport, draw Connect to the Render API in Blender.
Render api in blender

Blender software 3D UI

You should become comfortable with the features of the Blender interface before starting your first project, which includes:

Scene Setup

Where you can discover many tools and actions to add to the scene and switch from Object Mode to Edit Mode.

Basic Tools

Your standard tools are available to you in object mode to interact with the object. You may see a cursor, the world’s origin, move, rotate, scale, and transform starting at the top.

Viewport

The viewport is the primary window or perspective used to take in a 3D scene’s objects.

Collection of Scenes

This lists every element of your scene. Blender automatically creates a scene that includes a camera, light, and a cube. The designers should continue to maintain this region structure and give appropriate names when new shapes and objects are added to the scene.

Editor for Properties

This displays all active data, including the active scene and objects within the scene. It also allows the manipulation of all active data.

Blender software 3D UI

Polygon Primitives

In Blender, primitives are pre-defined geometric shapes. These could be basic shapes like cubes, spheres, cylinders, and so forth that you can utilize as building blocks for more intricate creations.

Polygon primitives

Blender software 3D Tutorial (Object creation)

We’re ready to begin making some items now that we’ve mastered the fundamentals of Blender’s UI. In this installment of the series, we’ll begin by making Lego items, giving them names, modifying and manipulating them, as well as learning a few other helpful hints.

Add mesh

Remove the default mesh first. On your keyboard, press “X” and “Return” to complete this. The default object will be deleted before we construct a new cube, but it’s always useful to know how to remove it in case you don’t want it to be your starting point. Go to the “Mesh” and “Cube” menus using the “Add” option. Your scene will gain a cube as a result. By holding down Shift and pressing A while your mouse is over the 3D view, you can also add a new item.

Add mesh . Blender Tutorial

Name object

By consistently giving our items the proper names, we can establish the habit of keeping our scene and objects organized throughout. After creating our cube, navigate to the “Outliner” tab and double-click the word “cube.” By doing this, you can enter a new name while having the present name highlighted. Type “Base” and press the return key.

Name object, Blender tutorial

A note on dimensions

For the majority of our Lego creations, we’re going to use some basic and typical measurements. A 3 cm x 3 cm x 1.5 cm brick will be square and tall. Bricks will be supported by studs that are 2 cm in diameter and 0.8 cm in height. In light of this, a rectangular brick with two studs will measure 3 cm in width, 6 cm in length, and 1.5 cm in height. We made extensive use of generic building components so that the robot could be constructed fast. After we build the foundation, you should be able to replicate the image from part 10 to build the other fundamental blocks of the robot once you’ve completed all the procedures in this section.

A note on dimensions

Establishing the base

We will use a 6×6 pattern of 36 studs for the base. By the measurements we took in the previous phase, this will result in a base that is 18 cm square and 1.5 cm high. Go to the “Item” tab and select the “Dimensions” option under the “Transform” section with the base chosen. You need to enter 0.18, 0.18, and 0.015 into the x, y, and z boxes since your units are meters by default. In a subsequent installment of this series, when we examine the “Array” modifier, we will create the studs.

Establishing the base

Adjust/Move the location

You’ll need to use both the transformation tools and the “add” menu to make the remaining bricks. The ‘Move’ tool is the first one. You can see the Blender transformation tools on the left side of the program. When you choose “Move,” a blue, red, and green gadget will appear on your object. Your object will be movable as a result. Simply drag the object to restrict its movement to one axis using the arrows, or use the colored square to restrict it to two axes by using the colored square. To choose the move tool, press the shortcut key “g.” To move an object a certain distance, type a number into the appropriate field, then press Enter.

Adjust or move the location

Rotation

After getting comfortable with the move tool, let’s move on to rotating the object. It is pretty comparable to moving. You can see the rotation tool on the left side. When you select it, a device of a similar hue will manifest. Rotation can be limited to one axis by using the three distinct circles. You will receive a free spin if you choose one of these. You can access the rotates mode by pressing the shortcut key “r,” and much like with the move tool, the rotation degree can be specified with an exact value.

Rotation blender

Scale

The scale tool is the third and final transform tool. You can see it on the left side once more and provides you with a gadget that is the same color. This time, the ends of the axis handles are cubes. Use the gadget to constrain the scale in the usual ways, or press “s” on the keyboard to switch to free scale mode. Once more, you can input a precise number to do a scale operation.

Scaling in blender

Transform

The “Transform” tool is exactly what you need if you wish to have all three of the aforementioned transform tools in a single convenient gadget. You can access all three of the transform gadgets that are stacked on top of each other by clicking this button, which is once more on the left side of the Blender interface. If you wish to switch between tools frequently, this is useful.

Transform, blender 3d software

Selection options

There are several methods for choosing your objects. Three other selection options make it easier to choose many items. By default, it is set to “Tweak,” which allows you to select objects directly. These are referred to as “Box,” “Circle,” and “Lasso.” Using the menu on the left, you may locate them. Drag and deselect your cursor in the 3D view after choosing your favorite choice.

Selection options

Duplicating objects

The duplicating tool is the last item to consider because it will finish off the set of tools required to assemble the fundamental components of the robot. The secret to accelerating your modeling process is object duplication. We’ll look at building object arrays later on in this series, which will speed up object creation even further. We’ll focus just on object duplication for the time being.

Simply choose an object and press Shift+D to accomplish this. A new object will show up in the viewport. If you want to confine the item to one of those axes, pick x, y, or z on your keyboard before dragging it to your new place. Keep in mind that there is no connection at all between these objects. To make a linked duplicate, use Alt + D. By doing this, the new object will be linked to all of the data from the original one.

Duplicating object, Blender 3d software

Pros and Cons

Pros:

  • powerful tool suite for modeling
  • Possibilities for digital sculpting included
  • an effective Cycles renderer
  • Free and open source

Cons:

  • illogical user interface
  • A few resources are chargeable add-ons.
  • Tools for scene management, pipeline, animation, and UVs might be improved.

Video tutorial of Blender software 3D

In the blog’s upper section, I briefly covered how we can create 3D models using Blender software. These are some videos that demonstrate how to use the Blender program. After finishing it, you’ll go on to the next design level.

Download Blender software 3D for free

We may entirely offline install the Windows operating system using this standalone installer. This would work with both Windows 64-bit and 32-bit versions. It is a completely free edition. To access it and begin your freelance job, only click the following link.

Conclusion

The main benefit of Blender over other programs with a comparable function, such as 3D Studio Max or Maya, is that it is a free application. Blender is a strong development tool for making 3D graphics and animations.

Any type of three-dimensional scene can be modeled, rendered, textured, illuminated, animated, and post-produced using the application.

Leave a Comment